Skip to content
All updates
Demo update

Demo v0.1.6: directional parries and a detention you can sleep through

Parry the hell hound jump-slash and Vionysus attacks from any direction, nap through detention in the Archive Room, and face a tougher blackboard minigame.

Cyrus meeting another character in a dim archive of tall numbered bookshelves.

This build is mostly about giving the timing systems more room to breathe, and about letting the Archive Room detention play out in more than one way.

What’s new

  • Directional parry for the hell hound jump-slash and for Vionysus attacks. A successful parry knocks enemies back with a reaction animation. Earth smack and runball are fully parriable. During Vionysus’s triple combo, hits one and two still block damage but do not interrupt the combo.
  • Archive Room detention: sit on a classroom desk during detention to either sleep, which skips both minigames, or look around instead.
  • Volt Rush dash strength increased.
  • The blackboard minigame is tougher on mouse and keyboard. Homework appears instantly at stage start and John writes lines faster.
  • The Vionysus fight now shows clearer phase feedback without an HP bar. Defeating him triggers a dramatic hit reaction and a brief slow-motion beat before the portal cinematic.
  • Added dialogue lines to smooth out the plot flow.

Fixes

  • The wall-decoration minigame now shows the mouse cursor while you arrange posters.
  • Fixed a repeated Clio hound-tutorial line in Traditional Chinese, and added missing Taiwan text for Cyrus and the boss-room knight dialogue.
  • Fixed the wrong speaker portrait appearing in the archive secret-room knight dialogue.
  • Clio no longer clips through a rock when leaving after the guards ambush.
Wishlist on Steam